Design



Extreme Website Makeovers
Thursday January 31st, 2008 by Steve MacLaughlin

Before coming to Blackbaud in 2004, I spent many moons on the interactive design/information architecture/user experience/visual communication side of the world. So while I’ve been immersed enough in the technical bits & bytes to grok about it — my interest and passion has always been with the human rods & cones side of things.

A major focus when we started building our Blackbaud Interactive group was to provide a comprehensive set of design services. This meant bringing in a lot of talented designers with experience in both the for-profit and nonprofit world. I’m proud to say that we now have one of the largest and most experienced interactive design teams serving the nonprofit industry operating from both our Charleston and London offices.Chicago Foundation for Women redesign

Blackbaud Interactive recently began work on its 100th complete website redesign project built on NetCommunity. What started out as a new part of our overall online design services has grown dramatically. The team does a variety of redesign strategy, information architecture, usability testing, content analysis, creative concept and styleguide design, and other services for our clients. I thought I would share some important lessons learned to help organizations about to undertake any website redesign project.

Don’t Accept Blind Designs: There is still a practice of design shops offering to do “blind design” or “speculative design” in an attempt to earn a client’s business. This usually involves a design shop taking some thrown together or recycled designs and presenting them as part of their RFP or proposal. There might be some initial “ohs” and “ahs” but these fade once discussions start about a client’s goals, objectives, brand, etc. Good creative work never happens in a vacuum. Good creative work takes careful analysis, two-way discussion, and uses a proven process that brings the best ideas to the surface.

Don’t Design by Committee: A camel is a horse that has been designed by a committee. Committees often destroy the creative process because more minds don’t necessarily mean more great ideas. Groups of people have the tendency to pile on so many extras that the original concept collapses under its own weight. Getting buy-in from various stakeholders is important, but our experience has shown that making a single individual or small group responsible for approving creative concepts is the best approach.

Don’t Fall Prey to the NASCAR Effect: The homepage of a website is one of the most important parts of any online presence. And everyone wants to have their program featured front-and-center. This explains why the main page of so many sites resemble the front quarter panel of a stockcar. Lots of graphics, icons, links, sections, callouts, and content in a small space — all fighting for eyeball attention. If everything is important, then nothing appears important. Not to mention that their are actually some heuristics around how much is too much and what is usually just right.

Don’t Move All of Your Old Stuff: If you bought a brand new house, then you probably wouldn’t you just move all your old stuff in without doing some clean-up. Otherwise you end up with a great new place that quickly starts looking just like your old digs before too long. A site redesign offers a great opportunity to go through all of your content, images, etc. and give them all a good scrub down. In addition to any new information architecture or content analysis activities there should be some content cleansing. A good rule of thumb is updating or dropping any non-historical content that hasn’t been updated in eight months. Also check the website traffic logs for least visited pages that might need to be revived or retired.

Don’t Launch without a Soft Launch: Sadly, I’ve seen it too many times. After months of redesigning a brand new site comes the big public unveiling and within minutes someone finds a typo or a broken link or something worse. This usually happens because there wasn’t a soft launch of the website to certain key insiders and a select group of external constituents. Get a fresh set of eyes on the site before launching it to the rest of the world. Even the best designers and content authors develop a certain amount of “tunnel vision” from staring at the same pages for too long. They practice the coin toss for the Super Bowl. You should practice the launch of your website.

These are just some of the key pitfalls to avoid when launching your newly designed online presence. The website you save might be your own.

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Posted in Design, Internet, Steve MacLaughlin


Get people to interact with your site
Friday June 15th, 2007 by Jamie Holaday

At a recent conference for science editors I heard a lot of tech buzz words being thrown around—RSS, Wiki, blog, podcast. For that crowd, a lot of the concepts were new. After all, this group still focuses mostly on print journals and many of the editors remember vividly office systems sans computers.

Whatever your comfort zone, these technologies are here and as the public grows more Web savvy, they expect you to be up on the latest trends. One of my favorite parts of this new tech wave is that it’s relatively low impact on one’s budget. The Internet has in fact given Joe Public the keys to authorship through numerous free social networking and blogging sites. (They even let me on!) So, aside from the obvious commitment of time and creativity there’s no reason for you not to join the game.

Next question: What might a nonprofit use such tech for? (more…)

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Posted in Design, Internet, Jamie Holaday, Marketing, Nonprofits, Social Web, Technology, Video


Keep Your Writing Readable for the Web
Thursday March 29th, 2007 by Jamie Holaday

Considering people’s ever-shortening attention spans and given the shocking lack of grammar taught in public schools, it’s important to keep your writing straightforward to keep your readers on track. I didn’t do such a great job in that first sentence. We’ll have to see if I can rein in my verbose tendencies. This blog post is really to provide some top tips for writing for the Web. There are a few quirks when writing for the Web that are important to keep in mind.

  • Consider your audience. You have people of all backgrounds and experiences surfing as equals. To accommodate this wide-spread audience, you’re going to want to write at about a ninth grade reading level or less. Newspapers generally follow this principle. They want their work to be as accessible as possible and so should you.
  • Think about attention span. (again) As we continue on in our sound-byte driven, media overload world, people’s attention spans seem to shrink at a rate equivalent to the speed with which new toys for them to play with are developed. Not to be cynical or anything. What I’m trying to say is that you need to get to your point quickly. If you don’t capture attention quickly, your reader might surf on.
  • Think about the mechanics of reading on screen. Depending on the machine a person is using, the screen size and thus the amount of text seen can vary widely. This is one of the reasons that long Faulkner-esque paragraphs don’t work well. Also, it’s really hard to follow visually as you scroll. Keep paragraphs shorter with a decent amount of space in between them.

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Posted in Design, Internet, Jamie Holaday, Marketing, Nonprofits, Technology, Usability


In-product conversations
Thursday February 8th, 2007 by Cason White

I was intrigued by this recent article about SAP and others incorporating collaboration features like wikis, forums, blogs and widgets into their products to help encourage communication among users. One of our main goals with products on the Infinity platform is to get beyond the idea of these apps being a ‘data storage’ tool and really focus on the ways in which the products facilitate and improve business processes. We’re already well on our way to meeting this goal through features like customizable, easy-to-use business transactions (such as sending receipts or posting to GL), and better integration of reporting data into these functions.

But a huge part of facilitating processes involves communication among people and departments. I’m wondering what we can do to better allow users to communicate with each other through our products? And where would this type of functionality be most useful? We’ve already taken steps in this direction in specific areas - Major Giving cultivation, for example, where we’re looking to improve the ability of fundraisers and their managers to communicate progress and status on their prospects. But I think this is an area we can explore further and really take advantage of some of the newer tools available to us.

It seems like there are some key characteristics of situations where in-product collaboration would be most useful:

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Refining design
Monday January 22nd, 2007 by Cason White

One of our usability engineers recently received some negative feedback around constituent records in Infinity. Unlike previous Blackbaud applications where records open in a new window, constituent records in Infinity open in the main window. So to leave the record, you don’t “close” anything, you just navigate away, like you would from a Web page. A couple of users had some trouble adjusting to this new approach.

These were existing RE users, so our hope is that they were just reacting to a change in the pattern they’ve grown accustomed to. But “they’ll get used to it” always makes designers really uneasy. Will they? How can we be sure this was an issue of familiarity and not a fundamental design flaw?

We’ll continue to test this issue with both RE and non-RE users, but I think this highlights the reality of user feedback and decision making in the design process. User input is one of several tools designers have at their disposal to help make the tough decisions, including design patterns, design principles, usability heuristics and personal experience. All of these are invaluable resources for informing the design process, but rarely do they make design decisions crystal clear. They are all very open to interpretation. In the end, it is still up to individual decision makers to make the “right” call based on the information they have.

For this reason, the real power in user-centered design comes not from a few usability tests and design heuristics, but from the development of a culture that puts a priority on user experience and encourages an ongoing, iterative process of feedback and refinement. This process doesn’t end when a product is released - existing features should be constantly re-evaluated and every new customer treated as another opportunity to evaluate your design decisions. Through these ‘layers,’ the experience becomes more and more refined:

Refining Design

When your decision makers are making user-informed, skillful design decisions, the difference between these levels are minimized. The process is then allowed to focus primarily on adding efficiency and smoothing out rough edges while functionality is gradually expanded. And when changes are required, this isn’t seen as a failure, but as a natural part of the design process.



A Dialog on Design
Wednesday January 10th, 2007 by Cason White

I feel like we don’t talk anymore, you and me. I mean really talk. The kind of talk where I get you and you get me and there’s an understanding there. The kind that gets your blood pumping and your feet dancing and helps me design user experiences that rock your world and feel as though they took every ounce of your non-profit know-how and laid it out there in one elegant, easy to use tapestry. You know, that kind.

I see the conversations you have with other customers on the discussion boards and I get jealous. There’s passion and connection there – an energetic give-and-take that builds relationships and opens new doors to success. Why don’t we talk like that?

Sure, we do the usability testing thing. We get an hour of quality time together, you get to tell me about what you like and don’t like, and I nod understandingly while throwing in a few “hmmmms” and “interestings” here and there to try and look smart, but it’s not really a conversation, per se. Yes, we get some great, useful feedback and at least it’s a start, but it’s just not enough, is it? It’s like speed dating. Just when things are starting to click, the bell rings and we’re off to our separate worlds and it’s a heck of a time getting back together because we’re both so busy and I’m left feeling empty and alone and you’re left to wonder whatever happened to those suggestions you made and the magic of the moment slowly fades away like some distant memory.

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Discussion: 3 Comments
Posted in Cason White, Design, Usability